Crystal Nightmare

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Crystal Nightmare is an online multiplayer tower defense game that I built in highschool using Unity3D with my friends at CodeDay Portland.

I wanted to extend support to OSX and Linux, but it turns that out a lot of the Unity3D features that were used to build the game is now obsolete. If I have time sometime (looking increasingly unlikely!), I'll try to fix all the issues and extend support.

The reticle turns blue when aimed at an enemy
Particle effects are fun
You can make walls too!
This is a prototype that I made for the Oregon Game Project Challenge
A flowchart I made to explain to people how the networking component works. Doesn't cover things like interpolation and prediction though.

I'll eventually write an article explaining the details of this game and what led me to make this game.